DuckStation Git (2025/12/17) is an emulator for the Sony PlayStation, emphasizing playability and performance on low-end devices. It aims for accuracy while maintaining a configuration that supports most playable games. Key features include a CPU JIT recompiler, various rendering options (D3D11, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. It supports multiple file formats, cheat loading, save states, and has integrated debugging tools. The latest changelog includes improvements to input management and achievements, device hotplugging support, and UI enhancements. Overall, DuckStation strives for a streamlined gaming experience with extensive compatibility.
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DuckStation Git (2025/12/17) has been compiled. DuckStation is an emulator of the Sony PlayStation(TM) console, aiming for high playability, speed, and long-term sustainability. Its objective is to achieve accuracy while maintaining performance on low-end devices. “Hack” options are not recommended, and the default settings should support all playable games, although some enhancements may encounter compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state support
Windows, Linux, and experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from pre-existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* InputManager: Fixed minor race conditions during reload
* InputManager: Moved device notification from main window
* Win32RawInputSource: Added support for device hotplugging
* GameDB: Introduced mouse support for compatible games (#3662)
* Achievements: Maintained hardcore mode while toggling encore/spectator/unofficial settings (#3661)
* CI: Fixed cache key in upload caches workflow
* Qt: Used the same color in memory scanner as view
* Qt: Provided theme icons for frequently used Qt StandardIcons
* Qt: Overrode application font on Linux
* CMake: Prevented copying desktop file to resources
* VulkanDevice: Set rasterization order attachment access bit on blend state
* GPUDevice: Reduced GraphicsConfig struct size
* VulkanDevice: Disabled fbfetch on LLVMpipe
* CMake: Avoided using system zlib outside of macOS
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