DuckStation Git Update (December 2, 2025)

DuckStation Git (2025/12/02) is a PlayStation(TM) emulator focusing on playability, speed, and maintainability, designed for low-end devices. It emphasizes accurate emulation without relying on hacks. Key features include CPU recompiler/JIT support, hardware and software rendering, texture filtering, PGXP for enhanced graphics, and save state support. It supports various file formats, homebrew executables, and includes controller compatibility, including lightgun and multitap support. Automatic updates, memory card management, and debugging tools enhance usability. Recent changelog updates include GUI adjustments and performance optimizations. The emulator aims to provide a comprehensive gaming experience with minimal configuration issues.

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DuckStation Git (2025/12/02) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console, emphasizing playability, performance, and long-term sustainability. The objective is to achieve maximum accuracy while ensuring that it runs smoothly on low-end devices. “Hack” options are not encouraged; the default settings should accommodate all playable games, with only a few enhancements potentially causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering through hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Available on Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for both digital and analog controllers (rumble is forwarded to the host)
Namco GunCon lightgun support (simulated using the mouse)
NeGcon controller support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes from redump.org
Optional automatic memory card switching for each game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for up to 8 devices
RetroAchievements compatibility
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Removed unused block_until_done parameter
* Qt: Adjusted lock in ConfirmMessageAsync()
* Qt: Utilized ShowOrRaiseWindow() for the main window
* GPU/HW: Render small fill sprites with software if texture compression is enabled

Download:
DuckStation Git (2025/12/02) x64
Source:Here

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