DuckStation Git (2025/12/22) is a PlayStation(TM) emulator focused on playability, speed, and compatibility, designed for low-end devices. It emphasizes accuracy while avoiding “hack” options. Features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for geometry precision, adaptive downsampling, fast boot, and save state support. The emulator supports various file formats (bin/cue, MAME CHD, etc.), offers direct booting of homebrew executables, and allows controller input with lightgun support. Notable updates include fixes for GPU backend issues and improved logging. Download options are available for Windows builds.
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DuckStation Git (2025/12/22) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintenance. It aims for maximum accuracy while ensuring performance that suits low-end devices. “Hack” features are discouraged, as the default settings should accommodate all playable games, with only a few enhancements possibly causing compatibility issues.
Highlights:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state capability
Support for Windows, Linux, and experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct execution of homebrew applications
Support for loading Portable Sound Format (psf) files
Digital and analog controllers supported (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Built-in and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Common: Added additional ryml helpers
* MSBuild: Fixed non-reproducible path sneaking into binary
* GPUBackend: Resolved infinite loop on state allocation failure
* ProgressCallback: Introduced message logging
* Qt: Backported noreturn ReportFatalError()
* Host: Moved async tasks to host namespace
* Host: Renamed CPUThread/EmuThread to CoreThread
* Host: Divided into multiple files
* MSBuild: Removed _CRT_INTERNAL_NONSTDC_NAMES
* CMake: Fixed Windows build
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