DuckStation Git (2025/12/28) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. It features CPU recompiler/JIT for multiple architectures, various rendering options (D3D, OpenGL, Vulkan), texture filtering, and upscaling. Additional capabilities include PGXP for enhanced graphics, save state support, and compatibility with several game formats. Latest updates improve UI elements, cache management, and compatibility fixes. DuckStation supports multiple controllers, automatic updates, and integrated debugging tools. For further details, the download link for the latest version is provided.
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DuckStation Git (2025/12/28) has been compiled. DuckStation functions as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance that is compatible with low-end devices. “Hack” options are not encouraged; the default settings should adequately support all playable games, although some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state support
Compatibility with Windows, Linux, and highly experimental macOS
Supports various image formats: bin/cue, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP
Direct booting for homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble passed to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning with game titles/hashes provided by redump.org
Optional automatic switching of memory cards for each game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Fixed missing borders in the separate render window
* Qt: Cached window handle for size updates
* FullscreenUI: Updated several icons
* Dependencies: Updated FontAwesome to version 7.1.0
* Dependencies: Removed version number from FontAwesome header
* Qt: Sync after widget creation on Linux
* Qt: Catch show events for resizing as well
* OpenGLContextAGL: Fixed compilation issue
* GPUDevice: Unloaded persistent libraries on shutdown
* CodeCache: Avoided handling page faults during shutdown
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