DuckStation Git (2025/12/30) is an advanced emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and true color. Notable functionalities include save states, support for multiple file formats, direct homebrew loading, controller compatibility (including lightgun and multitap), and automatic updates. The recent changelog includes improvements in UI, sound management, and achievements. DuckStation aims for accurate emulation without excessive hacks while maintaining performance. For more information, you can download the latest version.
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DuckStation Git (2025/12/30) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. Its aim is to achieve high accuracy while ensuring performance is adequate for low-end devices. The use of “hack” options is discouraged, as the default settings should work with all playable games, although some enhancements may present compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Windows, Linux, and highly experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (including rumble features)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic switching of memory cards for individual games
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic application/loading of PPF patches
DuckStation Changelog:
* Qt: Arrange volume controls before configuring audio backend
* Qt: Display time stretch latency in maximum shown
* Qt: Implement Wayland workarounds before initializing QApplication
* FullscreenUI: Avoid using SmallString for URL templates
* StringUtil: Backport helper functions
* Achievements: Enhance consistency of log messages (#3671)
* SoundEffectManager: Upmix and resample sound effects as necessary
* Achievements: Introduce type badges in list and wrap lengthy titles
* Qt: Prefer native OS size over Qt
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