DuckStation Git Update (December 31, 2025)

DuckStation Git (2025/12/31) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for high accuracy while supporting low-end devices, with features like a CPU recompiler/JIT, various rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. It supports multiple file formats, controller inputs, and game functionality like save states and automatic updates. Recent changelogs include UI improvements, bug fixes, and enhanced cheat management. DuckStation supports various platforms, including Windows, Linux, and experimental macOS. Download the latest version for enhanced gaming experience.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on ๐Ÿ‘)

DuckStation Git (2025/12/31) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve high accuracy while ensuring adequate performance on low-end devices. “Hack” options are discouraged, as the default settings should allow all playable games to run, with only a few enhancements potentially causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Rendering options include Hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Support for save states
Compatible with Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning, with game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Restores disassembly register previews in debugger
* Cheats: Search for local cheats/patches in multi-disc games
* Common: Remove fallback for missing heterogeneous lookup
* StringUtil: Utilize to_chars() for floating-point types
* CI: Set MacOS deployment target to 13.3
* Qt: Defer initial layout of game grid
* Build: Fast_float should not be a public link for libraries
* CMake: Prefer private include directories over public
* CMake: Adjust fmt build macros
* dep/fmt: Updated to v12.1.0
* StringUtil: Move FromChars()ToChars() instantiation to source file
* StringUtil: Transfer most non-template functions to source file
* StringUtil: Use C++20 requires clauses instead of enable_if
* InputManager: Remove indirection from hotkey list
* Misc: Fixed building with GCC
* Achievements: Added easing to progress indicators
* ImGuiManager: Extracted gradient rect function

Download:
DuckStation Git (2025/12/31) x64
Source:Here

About dadmin

I love it all!! ๐Ÿ˜ ๐Ÿ˜

Check Also

FB Neo Git Update (February 14, 2026)

FB Neo Git (2026/02/14) is an emulator for arcade games and select consoles, built on …

Leave a Reply

Your email address will not be published. Required fields are marked *