DuckStation Git (2025/12/05) is an emulator for the Sony PlayStation(TM), prioritizing playability and performance on low-end devices. It emphasizes accuracy while minimizing compatibility issues. Key features include a CPU recompiler (JIT), multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhanced graphics support, PGXP for geometry precision, and a “fast boot” feature. It supports various file formats and enables direct loading of homebrew executables and PSF files. Additionally, it offers automatic updates, game scanning, memory card management, and support for multiple controllers. The latest update includes improvements in dependencies and build configurations.
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DuckStation Git (2025/12/05) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is accuracy while ensuring performance suitable for low-end devices. “Hack” options are not recommended; the default configuration should support all playable games, although some enhancements may introduce compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Windows, Linux, and highly experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated with a mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Dependencies: Set PKG_CONFIG_PATH during build
* Dependencies: Disable GTK during Qt build
* Dependencies: Update SDL3 to 3.2.28
* Dependencies: Set QT_PREFIX_PATH for Qt on Linux
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