DuckStation Git (2026/02/15) is a PlayStation emulator prioritizing playability, speed, and maintainability, while ensuring compatibility with low-end devices. Key features include a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced graphics. It supports various image formats and homebrew executables, offers save state functionality, and includes controller support with features for lightguns and multitap controllers. Notable updates in this release address achievement tracking and threading issues. The emulator is available for Windows, Linux, and experimental macOS, with automatic updates and content scanning capabilities.
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DuckStation Git (2026/02/15) has been compiled. DuckStation serves as an emulator/simulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term sustainability. Its aim is to achieve maximum accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended; the default settings should handle all playable games, though some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Support for Windows, Linux, and highly experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon controller support
Qt and “Big Picture” user interface
Automatic updates available for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Achievements: Reset bucket collapse on window opening
* FullscreenUI: ResetFocusHere() no longer requires a boolean return
* Achievements: Corrected core subset display in leaderboard view
* Achievements: Resolved spectator mode not applying while game is active
* Achievements: Introduced “Unlocked in Softcore” bucket
* Threading: Backport thread ID issue resolved
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