DuckStation Git (2026/02/02) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It features a CPU recompiler for various architectures, along with hardware/software rendering, upscaling, and texture filtering. Notable capabilities include PGXP for enhanced graphics accuracy, save state support, and direct loading of various file formats. The emulator supports automatic updates, memory card management, and input from multiple controller types, including lightgun emulation. Recent updates include bug fixes, improved installer features, and ongoing enhancements for better user experience and performance. Download is available for x64 systems.
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DuckStation Git (2026/02/02) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term viability. The aim is to achieve high accuracy while ensuring performance suitable for lower-end devices. “Hack” features are discouraged; the default settings should accommodate all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware rendering
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to bypass BIOS splash/intro
Save state capability
Compatibility with Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning—game titles/hashes provided by redump.org
Optional automatic memory card switching per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU/HW: Utilize clamped rect for sprites-as-fills
* README: Include links/instructions for Windows installer
* InputManager: Fix double press requirement for button binding
* InputManager: Enable sensor polling only if there are bindings
* InputManager: HasAnyBindingsForSource() should not check subtype
* InputManager: Ensure SetHook()/RemoveHook() are called on core thread
* InputManager: Correct typo in variable name
* System: Align console region with BIOS region when starting BIOS
* Spanish (Spain) translation updated (#3696)
* Installer: Share progress callback with updater
* Installer: Estimate size for uninstaller entry
* CI: Generate Windows installers
* Installer: Introduce Windows uninstaller program
* Installer: Add Windows installer program
* FileSystem: Check fclose() for WriteBinaryFile()/WriteStringToFile()
* README: Revamp resource overrides section
* Qt: Reverse window opening sequence on all Wayland platforms
* VulkanDevice: Correct query index in WaitForCommandBufferCompletion()
* VulkanDevice: Incorporate missing scissor clamp in SetInitialPipelineState()
* VulkanDevice: Address incorrect stage bits for compute PushUniformBuffer()
* Achievements: Remove hidden leaderboard validation
* Achievements: Fix notification icon transparency
* dep/rcheevos: Update to dedfe2d
* VideoThread: Resolve missing surface format in core thread view
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