DuckStation Git Update (February 6, 2026)

DuckStation Git (2026/02/06) is a simulator/emulator for the Sony PlayStation(TM) that emphasizes playability, speed, and maintainability, aiming for accuracy while performing well on low-end devices. It features a CPU recompiler/JIT, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and texture filtering. Key functionalities include save states, support for multiple file formats, direct homebrew execution, controller compatibility (including lightgun support), memory card management, and automatic updates. Recent changes address UI enhancements and bug fixes. DuckStation aims to support all playable games with minimal configuration adjustments needed.

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DuckStation Git (2026/02/06) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term stability. The aim is to achieve high accuracy while ensuring performance suitable for low-end devices. “Hack” options are not encouraged; the default settings should accommodate all playable games, though some enhancements may encounter compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” to skip BIOS splash/intro
Save state support
Compatibility with Windows, Linux, and highly experimental macOS
Support for bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated using the mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Content automatically scanned – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (support for up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Connect resume state button to confirmation dialog
* Qt: Implement _L1 string literal where applicable
* FullscreenUI: Add missing error parameter to RasterizeSVG()
* Achievements: Make GameHashToString() public
* PostProcessing: Resolve texture hazard when stages are disabled

Download:
DuckStation Git (2026/02/06) x64
Source:Here

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