DuckStation Git (2026/02/08) is a PlayStation emulator prioritizing playability and speed while ensuring compatibility with low-end devices. It features a CPU Recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), hardware enhancements, and support for multiple file formats. Key capabilities include “Fast boot,” save states, controller support, and automatic updates. The emulator is designed to support a wide range of games with minimal configuration changes. Recent updates address various bugs and improve user experience. DuckStation is available for Windows and Linux, with experimental support for macOS. Download links and changelog details are provided.
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DuckStation Git (2026/02/08) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. Its aim is to achieve high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are not encouraged, and the default configuration is expected to support all playable games, although a few enhancements may encounter compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to bypass the BIOS splash/intro
Save state support
Available on Windows, Linux, and experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Immediate loading of Portable Sound Format (psf) files
Support for both digital and analog controllers (with rumble forwarded to the host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for individual games
Compatible with cheat loading from existing lists
Memory card editor and save importer
Overclocking for emulated CPUs
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Removed redundant lambda
* FullscreenUI: Fixed scroll not resetting in split window
* Settings: Prevented OSDPersistentDuration from being written to ini
* VideoThread: Resolved mismatch between fullscreen_state and actual state
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