DuckStation Git (2026/01/10) is a PlayStation(TM) emulator focused on playability, speed, and maintainability. It aims for accuracy while performing well on low-end devices. Key features include a CPU recompiler/JIT for various architectures, hardware and software rendering options, upscaling, PGXP for geometry precision, save state support, and extensive compatibility with game formats. Additional functionalities include digital and analog controller support, automatic updates, memory card management, and RetroAchievements. Recent changes improved UI interactions and fixed various bugs. The emulator is compatible with Windows, Linux, and has experimental macOS support.
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DuckStation Git (2026/01/10) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStationโข console, prioritizing playability, speed, and long-term maintenance. The aim is to achieve high accuracy while ensuring performance remains adequate for low-end devices. “Hack” options are discouraged; the default settings should accommodate all playable games, though some enhancements may lead to compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware options (D3D11, D3D12, OpenGL, Vulkan) alongside software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” capability for bypassing BIOS splash/intro
Save state functionality
Supports Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot of homebrew executables
Seamless loading of Portable Sound Format (psf) files
Support for both digital and analog input controllers (rumble transmitted to host)
Namco GunCon lightgun compatibility (simulated via mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automated content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Support for loading cheats from existing databases
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Prevent dialog opening on shift-click for effect bindings
* CompressHelpers: Correct incorrect function call
* ZipHelpers: Avoid calling zip_error_fini() on zip_get_error() object
* DynamicHeapArray: Do not resize if the size is unchanged
* README: Update dependencies list
* Qt: Fix initial state of output latency slider
* Qt: Enhance slider design
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