DuckStation Git (2026/01/11) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It aims for accuracy while supporting various hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) and providing features like CPU recompiler/JIT, upscaling, texture filtering, and PGXP enhancements. The simulator supports multiple file formats, homebrew execution, and advanced features such as save states, automatic updates, and memory card management. Recent updates include UI improvements and functionality tweaks. Emulated peripherals, debugging support, and RetroAchievements enhance the overall gaming experience. Download options are available for Windows.
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DuckStation Git (2026/01/11) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, performance, and long-term sustainability. The aim is to achieve high accuracy while ensuring that performance is suitable for lower-end devices. “Hack” options are discouraged, with the default setup designed to support all playable titles, though some enhancements may present compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state functionality
Available for Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller input (rumble is passed to host)
Namco GunCon light gun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Implemented split window for controller settings
* FullscreenUI: Added ‘Split Windows’ functionality
* FullscreenUI: Modified fields for changed settings no longer need to be atomic
* FullscreenUI: Corrected EndFullscreenWindow() within conditional statements
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