DuckStation Git Update (January 14, 2026)

DuckStation Git (2026/01/14) is an emulator for the Sony PlayStation™, prioritizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices. Notable features include a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, and PGXP for enhanced graphics. It supports various file formats and input methods, including digital and analog controllers, and lightgun simulation. The latest changelog mentions improvements to input management and user interface animations. DuckStation also includes features like save state support, automatic updates, and built-in debugging. Download is available for x64 systems.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)

DuckStation Git (2026/01/14) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve high accuracy while ensuring performance that suits low-end devices. “Hack” options are not encouraged; the default settings should support all playable games, although some enhancements might present compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Save state functionality
Windows, Linux, with highly experimental support for macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated using the mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes sourced from redump.org
Optional automatic switching of memory cards for each game
Loading cheats from existing lists is supported
Memory card editor and save importer available
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controllers (supporting up to 8 devices)
RetroAchievements
Automatic loading and applying of PPF patches

DuckStation Changelog:
* InputManager: Apply ‘Disable Background Input’ to ImGui as well
* FullscreenUI: Reduced menu animation time by half
* InputManager: Introduced ‘Disable Background Input’ option
* InputManager: Avoid relative mode in raw input without bindings
* InputManager: Removed default Pointer-0 device on raw input startup
* InputManager: Resolved issue with raw input device disconnect events not triggering on disable
* InputManager: Fixed raw input registration issues

Download:
DuckStation Git (2026/01/14) x64
Source:Here

About dadmin

I love it all!! 😍 😍

Check Also

RPCS3 Git Update (January 21, 2026)

RPCS3 Git (2026/01/21) is an open-source emulator and debugger for the PlayStation 3, developed in …

Leave a Reply

Your email address will not be published. Required fields are marked *