DuckStation Git (2026/01/15) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term stability while ensuring compatibility with low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, Vulkan, etc.), upscaling, texture filtering, and support for various game formats. Additional capabilities include save states, automatic updates, cheat loading, and multitap controller support. The latest changelog includes UI enhancements, memory card features, and error logging improvements. DuckStation focuses on accuracy while avoiding excessive “hack” options, meeting the needs of most playable games with optimal performance settings. Download available on provided link.
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DuckStation Git (2026/01/15) has been compiled. DuckStation serves as an emulator/simulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The objective is to achieve high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are not recommended, as the default settings should accommodate all playable games, although certain enhancements may lead to compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature for skipping BIOS splash/intro
Save state functionality
Available on Windows, Linux, and highly experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Directly boot homebrew executables
Ability to load Portable Sound Format (psf) files
Support for digital and analog controllers (rumble effects are relayed to host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanningโgame titles and hashes provided by redump.org
Optional automatic memory card switching for each game
Loading cheats from existing lists is supported
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controllers (up to 8 devices)
RetroAchievements support
Automatic loading and application of PPF patches
DuckStation Changelog:
* InputManager: Defaults to using global sources in profiles/games
* Qt: Removes empty rows/columns in controller settings
* Qt: Prevents double creation of controller settings widgets
* Qt: Converts text in analog/digital pad SVGs to paths
* Qt: Implements splitter in macro editor (#3680)
* Qt: Corrects the row for compatibility comments
* System: Introduces taint for memory card time travelling
* Qt: Adds custom titles for disc sets
* GPUDevice: Updates last presented time post-present
* GameList: Logs image open errors during file scan failures
* Qt: Uses portal file picker on KDE/GNOME
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