DuckStation Git Update (January 16, 2026)

DuckStation Git (2026/01/16) is an emulator for the Sony PlayStation™, designed for optimal playability and performance on low-end devices. It emphasizes accuracy with key features including a CPU recompiler, support for multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state capabilities. The emulator supports various file formats and includes features like automatic updates, memory card management, and integrated debugging. Recent updates improved the Qt interface, fixed various issues, and enhanced achievements functionality. DuckStation aims to provide a comprehensive gaming experience while maintaining compatibility with most playable titles.

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DuckStation Git (2026/01/16) has been compiled. DuckStation is an emulator/simulator for the Sony PlayStation(TM) console, aimed at optimizing playability, speed, and long-term maintenance. It strives for accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended, as the default settings are designed to support all playable games, with only a few enhancements potentially causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature for skipping BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental support for macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble forwarded to host)
Namco GunCon lightgun support (simulated using a mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Fixed tab order in several areas
* Qt: Adjusted the Darker Fusion highlight color
* Qt: Resolved overlapping group boxes in global controller settings (#3683)
* Updated Portuguese translation (#3682)
* GameDB: Added PGXP CPU mode and maximum speedup cycles for `The Guardian of Darkness`
* GameDB: Set PGXP tolerance for `Vagrant Story`
* Achievements: Utilize OSD messages for errors instead of notifications
* Achievements: Use note area in additional notifications
* Achievements: Removed visibility for leaderboard paging
* Achievements: Included active leaderboard trackers in the pause menu
* Achievements: Enhanced leaderboard notifications
* Achievements: Increased leaderboard fetch size to 15/50
* Hotkeys: Fixed power-off hotkey in hardcore mode for achievements
* FullscreenUI: Resolved crash when hovering over floating buttons

Download:
DuckStation Git (2026/01/16) x64
Source: Here

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