DuckStation Git Update (January 19, 2026)

DuckStation Git (2026/01/19) is a Sony PlayStation(TM) emulator focused on high playability and performance for low-end devices. It supports multiple rendering options, including D3D11, D3D12, OpenGL, and Vulkan, with features like upscaling, texture filtering, and PGXP for improved graphics. Key abilities include save state support, compatibility with various file formats, and support for multiple input devices, including lightguns and multitap controllers. Recent updates include UI improvements, bug fixes, and optimizations for better performance. The emulator also offers automatic updates and game title scanning via redump.org. Download is available for the x64 version.

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DuckStation Git (2026/01/19) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and lasting maintainability. The aim is to achieve high accuracy while ensuring performance that is appropriate for low-end devices. “Hack” options are not encouraged; the default settings should work for all playable games, though some enhancements might have compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Windows, Linux, and highly experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (support for up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Relabel ‘Reset Game’ to ‘Restart Game’
* Qt: Use QPlatformTheme for Cancel
* Qt: Allow parenting updater to settings dialog
* Common: Remove MemorySettingsInterface
* Qt: Change windows data location from Documents to AppData
* FileSystem: Backport 3-arg Path::Combine()
* Qt: Fall back to QScreen if WindowInfo refresh rate query fails
* CocoaTools: Add display link fallback for refresh rate query
* GPUPresenter: Avoid NaN sized target during loading
* PostProcessing: Avoid creating zero-sized intermediate targets
* Qt: Fix double invocation of mouse wheel/button events
* FullscreenUI: Add option to swap gamepad confirm/cancel buttons
* ImGuiManager: Remove another source of truth for window size
* GunCon: Don’t read ImGuiManager state
* FSUI: More consistent icons (#3686)
* GPUDevice: Use sorted array for shader cache entries
* MediaCapture: Remove stream ID check in ProcessVideoEvents()
* Updated Swedish translation (#3685)
* Qt: Detect refresh rate change when screen changes
* System: Rewrite present skipping
* InputManager: Remove second source of truth for window size
* Qt: Forward mouse events through the core thread
* GPUThread: Update core thread window size on core thread
* GPUDevice: Use present instead of current time for skip logic
* System: Clamp typical time to frame period on macOS
* AudioStream: Fix changing stretch mode without buffer change

Download:
DuckStation Git (2026/01/19) x64
Source:Here

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