DuckStation Git Update (January 25, 2026)

DuckStation Git (2026/01/25) is a PlayStation emulator designed for accuracy, speed, and compatibility with low-end devices. It features CPU Recompiler/JIT support for various architectures, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key functionalities include save state support, direct booting of homebrew, configurable input options with controller support, automatic updates, and multi-controller support. The latest changelog includes improvements like optimized frame pacing, fixes for crashes and inconsistent device states, and user-friendly features like memory card management. It’s available for Windows, Linux, and experimental macOS. Download links provided.

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DuckStation Git (2026/01/25) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, designed with an emphasis on playability, speed, and long-term maintenance. The aim is to achieve high accuracy while ensuring performance is suitable for low-end hardware. “Hack” options are discouraged; the default setup should support all playable games, with only a few enhancements possibly causing compatibility issues.

Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature for skipping BIOS splash/intro
Save state functionality
Supports Windows, Linux, and experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (with rumble forwarded to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” interface
Automatic updates for Windows versions
Automatic content scanning – titles/hashes are sourced from redump.org
Optional automatic memory card switching per game
Supports cheat loading from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Supports multitap controllers (up to 8 devices)
Includes RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Settings: Default optimal frame pacing set to enabled
* VulkanDevice: Adjustments to prevent submission during image acquisition
* VulkanDevice: Streamlined EndAndSubmitCommandBuffer()
* GPUThread: Resolved crash when concurrently changing renderer and deinterlacing
* OpenGLDevice: Avoid using glGetTextureSubImage() on NVIDIA
* VulkanDevice: Implemented wait prior to initiating next command buffer
* D3D12Device: Prevented second fence wait for rare readback
* D3D12Device: Termination of render pass avoided when targeting the same output
* GPU/HW: Resolved inconsistent device state after blank deinterlacing
* GPUPresenter: Prevented empty viewport during blank deinterlace

Download:
DuckStation Git (2026/01/25) x64
Source: Here

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