DuckStation Git (2026/01/28) is an emulator for Sony PlayStation, optimized for playability and speed on low-end devices. Its focus is on accuracy while maintaining performance. Key features include a CPU recompiler for multiple architectures, various rendering options (D3D, OpenGL, Vulkan), support for multiple file formats, and customizable controls. Enhancements like texture filtering, PGXP, and configurable memory cards are included, alongside features like automatic updates and game title scanning. Recent updates improve UI consistency, controller options, and performance. DuckStation aims to support all playable games without relying on “hack” configurations. Download is available for x64.
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DuckStation Git (2026/01/28) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term sustainability. It aims for high accuracy while ensuring performance is viable for low-end devices. “Hack” options are not recommended; the standard configuration should adequately support all playable games, although some enhancements may lead to compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and experimental support for macOS
Supports various formats including bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated using mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning โ game titles/hashes provided by redump.org
Optional automatic memory card switching per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (support for up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Corrected application name in task switcher on GNOME
* Qt: Relocated state into QtHost namespace
* Qt: Resolved log window showing in front of main window on KDE
* Qt: Added popup for creating desktop file on Linux
* FileSystem: Introduced SetPathExecutable()
* ImGuiManager: Ensured margin consistency across OSD/achievements
* Qt: Fixed fixed-width font loading issues
* Qt: Adjusted window bring-up order
* Qt: Removed QtUtils::GetRootWidget()
* Controller: Added option to use right analog as trigger buttons (#3692)
* Qt: Utilized FullscreenUI for confirmation messages when system is valid
* Misc: Removed unnecessary atomic thread fences
* VideoPresenter: Transferred present throttling from VideoThread
* VideoThread: Prevented possible null presentation in PresentFrameAndRestoreContext()
* Misc: Used ‘Render Window’ consistently instead of ‘Display Window’
* VideoThread: Fixed over-reservation in command allocator
* VideoThread: Renamed some overlooked references
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