DuckStation Git Update (January 29, 2026)

DuckStation (2026/01/29) is a PlayStation™ emulator focused on speed, compatibility, and maintainability, ideal for low-end devices. It features a CPU recompiler (JIT), hardware and software rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for various file formats. Enhancements include upscaling, texture filtering, PGXP for better geometry precision, and fast booting. Users benefit from save state support, automatic updates, and integrated debugging. The emulator supports multiple input devices, including the Namco GunCon and multitap controllers. It also facilitates loading cheats, editing memory cards, and accessing Automatic content scanning through redump.org.
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DuckStation Git (2026/01/29) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term upkeep. The aim is to achieve high accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended; the default settings are designed to support all playable games, though some enhancements may present compatibility challenges.

Available Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Shader chain support for post-processing
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and experimental macOS support
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew programs
Loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble functionality forwarded to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon compatibility
User interface options include Qt and “Big Picture”
Automatic updates available for Windows builds
Content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Cheat loading from existing lists supported
Memory card editor and save file importer
CPU overclocking capability
Integrated and remote debugging options
Multitap support for up to 8 controllers
RetroAchievements integration
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Enable executable changes via drag/drop

Download:
DuckStation Git (2026/01/29) x64
Source:Here

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