DuckStation Git Update (January 30, 2026)

DuckStation Git (2026/01/30) is an emulator for the Sony PlayStation, designed for high playability, speed, and maintainability while being compatible with low-end devices. It prioritizes accuracy and supports various rendering options like D3D11, D3D12, OpenGL, and Vulkan. Key features include a CPU recompiler, upscaling, texture filtering, save state support, and broad file format compatibility. Additional functionalities encompass controller support, automatic updates, memory card management, and integrated debugging tools. The emulator also allows for enhanced graphics and retro achievements, focusing on delivering a user-friendly experience without relying on hacks.
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(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on ๐Ÿ‘)

DuckStation Git (2026/01/30) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and sustainable maintainability. The objective is to achieve high accuracy while ensuring performance on low-end devices. “Hack” features are not recommended; the default settings should allow compatibility with all playable games, although some enhancements may have compatibility issues.

Features:
CPU Recompiler/JIT for x86-64, armv7/AArch32, and AArch64
Supports hardware rendering through D3D11, D3D12, OpenGL, and Vulkan, alongside software rendering
Upscaling, texture filtering, and true color (24-bit) for hardware renderers
PGXP enhances geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filtering
Post-process shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Available on Windows, Linux, and experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers (rumble function is forwarded to the host)
Simulated Namco GunCon lightgun support via mouse
NeGcon support
User interfaces: Qt and “Big Picture” UI
Automatic updates available for Windows versions
Automatic content scanning with titles/hashes sourced from redump.org
Optional automatic memory card switching for individual games
Supports loading cheats from existing collections
Memory card editor along with save importer
Emulated CPU overclocking
Integrated and remote debugging functionalities
Multitap controller support (up to 8 devices)
RetroAchievements feature
Automatic loading/applying of PPF patches

DuckStation Changelog:
* VideoPresenter: Verify that skipped_present_count is set to zero

Download:
DuckStation Git (2026/01/30) x64
Source:Here

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