DuckStation Git (2026/01/31) is a Sony PlayStation emulator optimized for speed and compatibility, including support for low-end devices. Key features include a CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for enhanced geometry precision. It supports multiple formats (bin/cue, CHD, PBP) and offers features like fast boot, save state, automatic updates, and memory card management. Additional supports include digital/analog controllers, lightgun emulation, and multitap for up to 8 devices. Recent updates include speed adjustments for specific games and fixes for building string tests.
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DuckStation Git (2026/01/31) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, performance, and long-term sustainability. The objective is to achieve maximum accuracy while ensuring performance is viable for lower-end devices. “Hack” options are not recommended, and the default settings should adequately support all playable games, although some enhancements may present compatibility challenges.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Supports hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) for hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Support for save states
Windows, Linux, and highly experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers for input (rumble is forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates available for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic swapping of memory cards for individual games
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging options
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Max speedup cycles for Disruptor and Rescue Shot (#3693)
* Common: Resolved issues with string tests during build
* StateWrapper: Eliminated unnecessary includes
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