DuckStation Git Update (January 6, 2026)

DuckStation Git (2026/01/06) is a Sony PlayStation(TM) emulator that prioritizes playability, speed, and maintainability, aiming for accuracy while being efficient on low-end devices. The features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscale capabilities, and support for diverse file formats like bin/cue and MAME CHD. It also offers save state support, lightgun simulation, automatic updates, and memory card management. Recent updates improved CPU performance and fixed various bugs. The emulator supports multiple controllers and adds features like RetroAchievements and auto-loading of cheats. Download options are available for Windows and source code.

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DuckStation Git (2026/01/06) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is optimal even on low-end devices. “Hack” options are not encouraged, and the default settings should facilitate playing all compatible games, albeit some enhancements may encounter compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing the BIOS splash/intro
Save state functionality
Compatible with Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executable files
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support with rumble forwarded to the host
Namco GunCon lightgun support (simulated with a mouse)
NeGcon support
Qt and “Big Picture” interface
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controllers (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches

DuckStation Changelog:
* dep/imgui: Update to 69a501d
* Qt: Temporary game list entry introduced for playlist properties
* CPU: Added cop0 breakpoint checks for coprocessor load/stores
* CPU: Avoid setting cop bits on DBE
* CPU: Corrected EPC error following cop0 breakpoint
* Qt: Link added to the wiki page for sound modifications
* SoundEffectManager: Now supports conversion of float wave files
* SoundEffectManager: Added bit depth conversion support
* CPU: Local state now packed in struct
* CPU: Fixed late triggering of cop0 breakpoints
* ImGuiManager: Utilized default icons when none specified
* Qt: Audio widget now houses time stretch settings
* CoreAudioStream: Adjusts parameter changes without needing a restart
* Achievements: Leaderboard times displayed as relative
* Qt: Set QT_NO_SIGNALS_SLOTS_KEYWORDS
* FullscreenUI: Refresh idle state post-transition
* Updated Swedish translation (#3676)

Download:
DuckStation Git (2026/01/06) x64
Source:Here

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