DuckStation Git (2026/01/07) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility, especially for low-end devices. Key features include a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and true color support. It offers a variety of file formats, save state support, and customizable controller options. Additional functionalities include debugging, automatic updates, and memory card management. The latest changelog includes UI fixes and enhancements. DuckStation aims for accuracy while enabling a broad range of games to be played seamlessly. Download source is available via the official link.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on ๐)
DuckStation Git (2026/01/07) has been compiled. DuckStation is a simulator/emulator of the Sony PlayStation(TM) console, emphasizing playability, speed, and lasting maintainability. The objective is to achieve high accuracy while ensuring performance is adequate for lower-end devices. “Hack” options are generally discouraged, as the default settings should allow all playable games to work, albeit with some enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Save state functionality
Compatible with Windows, Linux, and experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Compatibility with loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for up to 8 devices
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Prevent redundant transitions
* Qt: Correct the initial state of the debugger when opened during a pause
* CPU: Implement Host::ReportDebuggerEvent()
* FullscreenUI: Rectify incorrect states with per-game renderer settings
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!