DuckStation Git (2026/03/10) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include a CPU Recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), and enhancements like upscaling, texture filtering, and PGXP. It supports various game formats, offers save states, and features a user-friendly UI. Recent updates include LoongArch64 support and several bug fixes. The emulator also supports input from multiple controller types and automatic content scanning for games. Download is available for x64 systems.
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DuckStation Git (2026/03/10) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, emphasizing playability, performance, and sustained maintainability. The objective is to achieve high accuracy while ensuring compatibility with low-end devices. “Hack” options are not recommended, as the default settings should support all playable titles, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) alongside software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Shader chains for post-processing
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Compatible with Windows, Linux, and experimental macOS support
Accepts bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew applications
Loading Portable Sound Format (psf) files directly
Supports digital and analog controllers (rumble is transmitted to host)
Namco GunCon lightgun compatibility (simulated using a mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes from redump.org
Optional auto-switching of memory cards per game
Supports loading cheats from pre-existing lists
Memory card editor and save importer
Emulated CPU overclocking options
Integrated and remote debugging capabilities
Multitap support for up to 8 controllers
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* CPU/LoongArch64: Prevent downcount clobbering in GTE blocks
* CPU/LoongArch64: Introduce recompiler
* Common: Add support for LoongArch
* GPU: Resolve blend32() template issue for non-SIMD path
* dep: Include lagoon
* dep/rapidyaml: Fix compilation for LoongArch
* dep/imgui: Fix LoongArch64 compilation
* GPU: Address gsvector_nosimd -Wnontrivial-memcall warnings (#3704)
* GPU/HW: Fix drawing rectangle not updating in FF8 truncation workaround
* GameDB: Add ICache for Resident Evil 1+2
Let me know if you need any other changes!
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