DuckStation Git (2026/03/04) is an emulator for the Sony PlayStation, emphasizing accuracy, speed, and compatibility with low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and various enhancements like upscaling, texture filtering, and PGXP for improved graphics. The emulator supports various file formats, direct booting of homebrew, and multiple controller inputs, including lightgun and multitap support. Recent updates include achievements enhancements and UI improvements. DuckStation aims to provide a reliable and user-friendly experience while maintaining performance for all playable games.
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DuckStation Git (2026/03/04) has been compiled. DuckStation serves as an emulator for the Sony PlayStation™ console, emphasizing playability, speed, and sustained maintainability. The aim is to achieve high accuracy while delivering performance that is suitable for lower-end devices. “Hack” options are not encouraged, and the default settings should support all playable games, although some enhancements may lead to compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state support
Available on Windows, Linux, and experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller input (rumble is directed to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for up to 8 devices
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Achievements: Introduced pinning for measured achievements
* FullscreenUI: Implemented background blur for notifications/menus
* Achievements: Added missing coordinate floor() in several places
* Achievements: Enhanced indicator horizontal padding
* Achievements: Corrected indicator scale application to text
* FullscreenUI: Added debug destructor
* FullscreenUI: Freed up additional bytes in locals
* GPUTexture: Avoid assembling vector in GetSizeVec()
* ImGuiManager: Eliminated redundant cast
* System: Display achievements game icon on loading screen
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