DuckStation Git (2026/03/07) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term maintainability, with a focus on accuracy while supporting low-end devices. It features a CPU Recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhancements like upscaling and texture filtering, and “fast boot” capabilities. It supports various file formats, homebrew executables, and controller inputs, including lightgun simulation. Recent updates include the removal of simpleini for a built-in parser and fixes related to post-processing and fullscreen UI. Automatic updates and game content scanning enhance user experience. Download is available for Windows, Linux, and experimental macOS support.
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DuckStation Git (2026/03/07) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term support. The aim is to achieve maximum accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended; the default settings should accommodate all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” for skipping the BIOS splash/intro
Save state support
Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is sent to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* dep: Remove simpleini
* SettingsInterface: Replace simpleini with built-in parser
* GPU/HW: Fix erroneous ‘resolution set to 0x0’ message
* PostProcessing: Set unscaled input based on the first enabled shader
* PostProcessing: Fix inconsistent unscaled input during reload
* FullscreenUI: Fix range cheats not being completely removed
* FullscreenUI: Fix crash when changing range cheats
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