DuckStation Git (2025/11/13) is a PlayStation(TM) emulator focused on speed, playability, and maintainability, designed for low-end devices. It emphasizes accuracy without relying on hacks. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, Vulkan), and support for multiple image formats. Additional capabilities encompass โfast boot,โ save state support, automatic updates, and multitap controller support. Notable enhancements include PGXP for geometry and texture corrections, a memory card editor, and integration with RetroAchievements. The recent changelog highlights performance improvements for specific games. Download the latest version for Windows and Linux.
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DuckStation Git (2025/11/13) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended; the default settings should allow for compatibility with all playable games, although some enhancements may lead to issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning with game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from pre-existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Maximum speedup cycles for Street Fighter Alpha 2 & 3 and Super Puzzle Fighter II (#3627)
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