DuckStation Git (2025/11/02) is an emulator for the Sony PlayStation, designed for playability and performance on low-end devices. It prioritizes accuracy while offering features like CPU recompiler/JIT, multiple rendering options (D3D, Vulkan), upscaling, and PGXP for enhanced graphics. The emulator supports various file formats, homebrew execution, and advanced input options, including lightgun simulations and multitap controllers. Key updates include improved UI, bug fixes, and enhanced settings management. DuckStation also offers save state support, automatic updates, and compatibility with cheats, making it a comprehensive tool for PlayStation gameplay on modern systems.
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DuckStation Git (2025/11/02) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term upkeep. The aim is to be as accurate as possible while providing performance suitable for low-end devices. “Hack” options are discouraged, and the default settings should support all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state capability
Windows, Linux, and highly experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Updated Simplified-Chinese Translation. (#3606)
* Qt: Fixed overlapping widgets in cheat settings (#3607)
* Qt: Added standard shortcut to open settings (#3608)
* Qt: Reloaded icons and tooltips when game list rows change (#3609)
* FileSystem: Fixed RealPath() with relative paths
* Qt: Resolved command line paths before autobooting
* Qt: Centered windows without saved positions
* Qt: Saved position of settings windows
* FullscreenUI: Moved loading screen progress callback into namespace
* Qt: Added missing help text in Interface Settings
* Common: Fixed SSE2 build
* CPU/Recompiler: Set up frame pointer on Windows ARM64
* ImGuiManager: Used different OSD title/text colours
* PostProcessing: Used titled OSD messages
* GPUPresenter: Handled padding for unscaled/slang input
* Updated Simplified-Chinese Translation. (#3605)
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