DuckStation Git Update (November 5, 2025)

DuckStation Git (2025/11/05) is a Sony PlayStation emulator focused on playability, speed, and maintainability. It aims for accuracy while catering to low-end devices. Key features include a CPU recompiler (JIT) for various architectures, multiple rendering options (hardware/software), upscaling, and PGXP for improved graphics. The emulator supports various file formats, direct homebrew execution, and a range of input devices, including lightgun and multitap controllers. It also includes features like save states, automatic updates, and memory card management. Recent updates address GPU display settings and user interface enhancements, improving overall functionality.

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DuckStation Git (2025/11/05) has been compiled. DuckStation serves as an emulator/simulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve maximum accuracy while ensuring performance remains suitable for lower-end devices. “Hack” modifications are not encouraged; the default settings should adequately support all playable games, with only a few enhancements experiencing compatibility issues.

Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware support (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for both digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Supports multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GPU: Fix OSD reporting for non-interleaved interlaced resolution
* GPU: Insert null field buffer when display is disabled
* INISettingsInterface: Implement case-sensitive storage
* Qt: Style more widgets in Darker Fusion
* Qt: Change auto/clear bindings buttons to QPushButtons
* Qt: Adjust toolbar checked background to match combo background
* PostProcessing: Ensure input buffer aligns with present format
* PostProcessing/slang: Trigger error if too many textures are bound
* PostProcessing/slang: Tolerate duplicate option names
* Qt: Enhance Darker Fusion styling
* Settings: Confirm creation of slang shaders subdirectory
* FullscreenUI: Correct button-held color in menus
* FullscreenUI: Fix misdetection of certain light themes

Download:
DuckStation Git (2025/11/05) x64
Source:Here

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