DuckStation Git Update (November 7, 2025)

DuckStation Git (2025/11/07) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for accuracy while offering performance suitable for low-end devices, avoiding “hack” options. Key features include a CPU Recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, and true color support. It supports various file formats (bin/cue, CHD, PBP) and homebrew executables, as well as features like save states, automatic updates, and integrated debugging. Recent updates addressed various improvements and bug fixes, enhancing overall functionality and user experience.

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DuckStation Git (2025/11/07) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. Its aim is to achieve high accuracy while ensuring performance that is suitable for lower-end devices. Options that involve “hacks” are discouraged, as the default settings should work with all playable games, although some enhancements may have compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering options include hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Compatible with Windows, Linux, and highly experimental macOS support
Loading support for bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers, with rumble forwarded to the host
Namco GunCon lightgun support (simulated using the mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning, with game titles/hashes provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controllers for up to 8 devices
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* VulkanDevice: Correct off-by-one error in assertion
* Dependencies: Update versions
* Dependencies: Remove no longer used CMake argument
* Dependencies: Exclude qtdeclarative from build
* Dependencies: Patch Linguist for building without Qt Quick
* Dependencies: Increase MacOS deployment target to 13.0
* GameDB: Adjust crop area for Gran Turismo 2 (#3613)
* PostProcessing/Slang: Remap and skip binding of unused textures
* Brazilian Portuguese update (#3612)
* GameDB: Adjust max speedup cycles for Discworld and Discworld Noir (#3611)
* GPU: Prevent crash if the first frame is interlaced+black
* FullscreenUI: Correct achievement points placement with short description
* Scripts: Remove Flatpak manifest

Download:
DuckStation Git (2025/11/07) x64
Source:Here

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