DuckStation Git Update (November 8, 2025)

DuckStation Git (2025/11/08) is an emulator for the Sony PlayStation, designed for accuracy, speed, and compatibility with low-end devices. It features a CPU recompiler, hardware rendering options (Direct3D, OpenGL, Vulkan), upscaling, and texture filtering. Key capabilities include support for various file formats, save states, game scanning, and controller inputs (including lightgun support). The latest changelog includes performance enhancements, UI improvements, and updates to translations. Automatic updates and cheat loading are also available. DuckStation aims to maintain functionality with minimal hacks, ensuring most games run smoothly on the default configuration.

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DuckStation Git (2025/11/08) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-lasting maintainability. The aim is to achieve high accuracy while ensuring performance that is adequate for low-end devices. “Hack” options are not recommended; the default settings should allow all playable games to run, although some enhancements may pose compatibility challenges.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state support
Compatible with Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards for different games
Ability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GameDB: Max speedup cycles for Discworld II (#3618)
* Qt: Fixed issue with canceling shader selection dialog (#3617)
* Updated Spanish (Spain) translation as of 2025/11/07 (#3616)
* Updated Swedish translation (#3614)
* Adjustments (#3615)
* Qt: Improved shader add dialog
* Qt: Increased spacing in game list toolbar
* Qt: Added ‘Open Directory’ button in post-processing settings
* GPU: Display of emulated GPU usage in statistics
* GPU: Rearranged and reduced struct padding
* Qt: Added dialog for adding postfx shaders
* Qt: Fixed qrc generation script ordering
* CMake: Updated SDL version requirement

Download:
DuckStation Git (2025/11/08) x64
Source:Here

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