DuckStation Git (2025/11/09) is a PlayStation emulator focused on performance, playability, and maintainability while supporting low-end devices. It features CPU recompiler/JIT for multiple architectures, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved accuracy. Key functionalities include save states, support for multiple file formats, controllers, and lightgun simulation. Recent updates include game-specific adjustments and bug fixes related to performance and compatibility. DuckStation emphasizes a user-friendly experience with automatic content scanning and integrated debugging while discouraging hacks, aiming for a smooth gaming experience across platforms.
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DuckStation Git (2025/11/09) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-lasting maintainability. Its objective is to achieve high accuracy while ensuring performance suitable for lower-end devices. “Hack” options are not recommended; the default settings should accommodate all playable games, though some enhancements may encounter compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state capability
Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew applications
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is passed through to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards per game
Supports loading cheats from pre-existing lists
Memory card management and save import feature
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Enable PGXP-CPU support for Tekken 3
* GPU/HW: Fix rounding upscaling issue
* FullscreenUI: Address loading screen progress displaying negative values
* GPU/HW: Correct UV state clamp on setting adjustments
* GPU: Prevent unnecessary postfx source preprocessing during upscaling
* System: Resolve use of moved string in error handling
* GameDB: Reduce cdromMaxReadSpeedupCycles for AITD4 and Dino Crisis 2
* GameDB: Add various comments
* GameDB: Set DisableFastForwardMemoryCardAccess for Broken Sword II
* GameDB: Disable widescreen support for Digimon World
* GameDB: Limit max speedup cycles to 35k for Alundra 2
* Update the Simplified-Chinese Translation. (#3619)
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