DuckStation Git (2025/10/14) is a PlayStation emulator designed for speed, playability, and maintainability, especially on low-end devices. It aims for high accuracy while supporting a wide range of playable games. Features include CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, save states, and support for various image formats. It also supports different controllers and includes features like automatic updates, game title scanning, memory card management, and retro achievements. Recent updates include improvements to the GameList, file handling, and fixes for MacOS UI issues.
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DuckStation Git (2025/10/14) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term sustainability. The aim is to achieve high accuracy while ensuring performance that is appropriate for low-end devices. “Hack” options are not recommended, and the default settings should cater to all playable games, although some enhancements may cause compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering through hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro screens
Support for save states
Windows, Linux, and highly experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot for homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers (rumble is transmitted to the host)
Simulated lightgun support for Namco GunCon (using mouse)
NeGcon compatibility
Qt UI and “Big Picture” interface
Automatic updates for Windows builds
Automated content scanning – game titles/hashes sourced from redump.org
Option for automatic memory card switching per game
Loading cheats directly from existing lists
Memory card editor and save importer
Emulated CPU overclocking capability
Integrated and remote debugging options
Support for multitap controllers (up to 8 devices)
Integration with RetroAchievements
Automatic loading and application of PPF patches
DuckStation Changelog:
* GameList: Use achievement badges when game icons are unavailable
* Introduced StringPool and BumpStringPool classes
* GameList: Implement LockedFile class
* FileSystem: Added LockedFile helper functionality
* Qt: Resolved issues with disabled menu items in macOS native theme
* Qt: Fixed hanging during theme changes on macOS
* Qt: Corrected initial button state in memory card editor
Download:
DuckStation Git (2025/10/14):
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gofile
koramaup
mirrored
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send
usersdrive
Source:Here
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