DuckStation Git Update (October 19, 2025)

DuckStation Git (2025/10/19) is a Sony PlayStation emulator emphasizing playability, speed, and compatibility on low-end devices while avoiding hacks. Key features include CPU Recompiler/JIT support, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. It supports diverse file formats, including bin/cue and PBP, and allows for direct booting of homebrew executables. Additional functionalities include save state support, memory card editing, and multi-controller input (up to 8 devices). Recent updates improved the Fullscreen UI, enhanced notification handling, and optimized performance. The emulator aims to provide an accurate and efficient gaming experience.

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DuckStation Git (2025/10/19) has been compiled. DuckStation is an emulator/simulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is suitable for less powerful devices. “Hack” options are not recommended; the default setup should accommodate all playable games, although some enhancements may present compatibility challenges.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental macOS
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot capability for homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers for input (with rumble forwarded to host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automatic content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Includes memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controller support (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GPU: Prevent saving settings to save state
* DMA: Decrease linked list header read time
* RegTest: Compile fix
* Mini: Compile fix
* FullscreenUI: Ensure OpenOrUpdateLoadingScreen() is thread-safe
* FullscreenUI: Streamline game properties state
* FullscreenUI: Separate achievements into their own file
* FullscreenUI: Isolate translation strings into a separate file
* FullscreenUI: Perform additional scope clean-up
* FullscreenUI: Defer loading of more resources
* FullscreenUI: Create a dedicated file for game list
* FullscreenUI: Create a dedicated file for settings
* Achievements: Cache user badge paths
* FullscreenUI: Fix issues with returning to previously opened window
* System: Exclude time from pause timer when already paused
* FullscreenUI: Make notifications/toasts thread-safe
* FullscreenUI: Always initialize widgets
* FullscreenUI: Relocate transition handling to widget files
* FullscreenUI: Eliminate additional redundancy
* FullscreenUI: Remove ImGuiFullscreen namespace
* FullscreenUI: Standardize file naming
* FullscreenUI: Move ImGuiFullscreen to core
* ImGuiManager: Implement static key map
* ImGuiManager: Restrict non-imgui keys
* SDLInputSource: Change WGI default to off

Download:
DuckStation Git (2025/10/19):
1cloudfile
gofile
koramaup
mirrored
ranoz
send
usersdrive
vikingfile

Source:Here

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