DuckStation Git (2025/10/22) is a Sony PlayStation emulator designed for optimal playability and speed while supporting low-end devices. It emphasizes accuracy and performance with features like CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and texture filtering. Notable functions include “fast boot,” save states, compatibility with various file formats (e.g., bin/cue, MDS/MDF), and support for digital and analog controllers. It offers automatic updates and content scanning alongside several enhancements, including a memory card editor and emulated CPU overclocking. Recent changelog fixes include UI adjustments and CMake improvements.
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DuckStation Git (2025/10/22) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are not recommended; the default configuration should support all playable games, with only a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Windows, Linux, and highly experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for up to 8 devices
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* CMake: Fixed scmversion.cpp always updating on Mac
* Qt: Resolved non-rounded buttons in achievement login
* Qt: Converted more message boxes to window modal
* Qt: Utilized message box wrapper functions
* Qt: Added message box helpers
* Qt: NativeThemeStylesheetNeedsUpdate() should not apply to Fusion
* Qt: Cleared style sheet before applying theme
* FullscreenUI: Removed unused variable
Download:
DuckStation Git (2025/10/22) :
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mirrored
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send
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Source:Here
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