DuckStation Git Update (October 30, 2025)

DuckStation Git (2025/10/30) is a Sony PlayStation(TM) emulator focused on performance, playability, and maintainability for low-end devices. It offers features like a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements including upscaling and post-processing shaders. The emulator supports multiple file formats, save states, and input devices, including lightguns. Recent updates include UI improvements, game database enhancements, and functionality fixes. DuckStation is compatible with Windows, Linux, and experimental macOS, and it facilitates automatic updates and content scanning. The goal is to ensure compatibility and a quality gaming experience without relying on hacks.

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DuckStation Git (2025/10/30) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve accuracy while ensuring performance that accommodates low-end devices. “Hack” options are not encouraged; the default settings are designed to support all playable games, with only a few enhancements potentially causing compatibility issues.

Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware rendering
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Compatible with Windows, Linux, and highly experimental macOS support
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executable files
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble forwarding to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards per game
Ability to load cheats from existing lists
Memory card editor and save importer features
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap support for up to 8 devices
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Added exit-specific confirmation dialog message
* Qt: Removed unnecessary function definitions in the header
* Qt: Eliminated extra size for game icons
* Qt: Corrected positioning of game list achievements icon
* GameDB: Set DisableFastForwardMemoryCardAccess for Twisted Metal 4
* GameDatabase: Introduced DisableFastForwardMemoryCardAccess trait
* Common: Implemented NSAlert for assertion failures/panics
* Updated the Simplified-Chinese Translation. (#3594)
* Qt: Factored header width into all columns
* Qt: Fixed game icon size and row height in game list
* Qt: Adjusted column width estimation in game list
* Qt: Miscellaneous code cleanups
* CI: Increased minimum macOS version requirement to 13.0
* dep/reshadefx: Worked around DXC function discard issue
* dep/reshadefx: Cherry-picked upstream 74e95dd
* GPUDevice: Made dynamic libraries public
* VulkanDevice: Corrected struct type errors
* D3D12Device: Fixed StencilBeginningAccess/StencilEndingAccess issues
* GPUDevice: Displayed OSD message when debug settings are activated
* FullscreenUI: Addressed uniform push before pipeline set
* GPU/HW: Reduced redundant calls in Metal
* GPU/HW: Added missing padding to UBOs
* CMake: Resolved Xcode project debugging issues
* CMake: Limited source path remapping to Release builds

Download:
DuckStation Git (2025/10/30) x64

Source:Here

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