DuckStation Git Update (October 31, 2025)

DuckStation Git (2025/10/31) is a PlayStation emulator focused on accuracy, speed, and maintainability for low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key capabilities include support for various game file formats, save state functionality, and multiple input devices, including light guns and multitap controllers. The latest changelog includes fixes for game speed settings, achievement displays, and language updates. Automatic updates and content scanning add convenience. Overall, DuckStation aims to provide a stable and comprehensive gaming experience.

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DuckStation Git (2025/10/31) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console that emphasizes playability, speed, and long-term support. The aim is to achieve maximum accuracy while ensuring performance adequate for lower-end systems. “Hack” options are not recommended; the default settings are designed to support all playable games, with only a few enhancements causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct execution of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is passed to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards for each game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GameDB: Disable disc speedup on MDEC for Warcraft II (#3600)
* Achievements: Correct the display of game completion time (#3599)
* Qt: Reflect DisableFastForwardMemoryCardAccess trait in the settings UI
* GameDB: Apply DisableFastForwardMemoryCardAccess for Tales of Destiny
* Atualização Português do Brasil (#3597)
* Update Simplified-Chinese Translation. (#3596)
* Qt: Standardize shutdown labels
* GameList: Resolve achievement game ID not set for disc sets

Download:
DuckStation Git (2025/10/31) x64

Source:Here

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