DuckStation Git (2025/09/28) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices, with minimal configuration needed for compatibility. Key features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and save state functionality. It supports various file formats, homebrew executables, and controller configurations, including lightgun and multitap support. Recent updates focus on translations, bug fixes in settings and cheats, and UI improvements. Automatic updates and content scanning enhance user experience. Download links are provided for access.
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DuckStation Git (2025/09/28) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. Its primary objective is to achieve high accuracy while ensuring performance that suits lower-end devices. ‘Hack’ options are discouraged; the default settings are designed to support all playable games, with only a few enhancements possibly encountering compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Supports Windows, Linux, and experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Capability to load cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Updated the Simple-Chinese Translation to the latest version. (#3579)
* Brazilian Portuguese update (#3578)
* Settings: Prefer widescreen patches over GTE hack
* Cheats: Fix uninitialized data read during parsing
* Cheats: Pack state in structure
* Settings: Avoid log.h inclusion
* Settings: Store custom aspect ratios in main key
* Qt: Fix disabling patches not removing empty ini
* Qt: Static storage for app icon avoided
* Qt: No need for worker in background resize
* Qt: Hackfix for game list background on stylesheet themes
* Qt: Avoid casts on animation delegate
* Updated Simple-Chinese translation to the latest version. (#3577)
* Qt: Add optional icon animation in game list
Download:
DuckStation Git (2025/09/28) :
1cloudfile
gofile
koramaup
mirrored
ranoz
usersdrive
Source:Here
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