DuckStation Git (2026/01/17) is a simulator/emulator for the Sony PlayStation, emphasizing playability and performance, especially on low-end devices. It features CPU recompilation, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscale and texture filtering capabilities, and PGXP for enhanced graphical precision. Additional features include fast boot, save state support, and compatibility with multiple file formats. It supports diverse controllers and retro achievements, along with integrated debugging and automatic updates. Recent updates include enhancements to leaderboard functionality, GunCon fine-tuning, and GPU fixes. The goal is to maintain accuracy while ensuring broad game compatibility.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on ๐)
DuckStation Git (2026/01/17) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to achieve maximum accuracy while ensuring performance remains suitable for lower-end devices. “Hack” options are discouraged; the default settings should accommodate all playable games, though some enhancements might have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Immediate loading of Portable Sound Format (psf) files
Support for digital and analog controller inputs (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from predefined lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging options
Multitap controller support (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* dep/rcheevos: Bumped to a4b9156 + #492
* Achievements: Utilize rc_client_create_leaderboard_list() for hidden tests
* GunCon: Added line/tick offset for precise position adjustments
* GPU: Corrected ConvertDisplayCoordinatesToBeamTicksAndLines() with forced-progressive
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!