DuckStation Git Version (November 12, 2025)

DuckStation Git (2025/11/12) is an emulator for the Sony PlayStation™ that prioritizes playability, speed, and maintainability on low-end devices. It aims for accuracy while offering a user-friendly experience. Key features include CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for precision, and advanced post-processing effects. It supports various file formats and offers options for save states, automatic updates, and controller compatibility, including lightgun support. The changelog notes performance enhancements and various fixes in post-processing and UI elements. Download available for Windows, Linux, and experimental macOS support.

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DuckStation Git (2025/11/12) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term support. The aim is to achieve high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended; the default settings should cater to all playable games, with only a few enhancements potentially encountering compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Support for save states
Compatible with Windows, Linux, and experimental macOS support
Accepts bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting for homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers for input (rumble is relayed to the host)
Namco GunCon lightgun is supported (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Auto content scanning – game titles/hashes sourced from redump.org
Optional automatic switching for memory cards per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GameDB: Max speedup cycles for Bugs Bunny – Lost in Time & Bugs Bunny and Taz – Time Busters (#3626)
* GameDB: Increase cdromMaxReadSpeedupCycles for Discworld Noir (#3625)
* PostProcessing: Fix issues with slang+overlay+odd shader count combination
* PostProcessing: Address unscaled input sizes when the first stage is disabled
* PostProcessing: Resolve issues with all stages starting as disabled
* Qt: Implement delegate for cover rendering
* Qt: Utilize QSizeF for device-scaled dimensions
* PostProcessing/slang: Flip textures when using OpenGL
* PostProcessing: Ensure shaders load even if they are disabled
* PostProcessing: Rename Enabled to StageEnabled
* Atualização Português do Brasil (#3624)
* Qt, FullscreenUI, PostProcessing: Introduce shader enable/disable toggle. (#3621)

Download:
DuckStation Git (2025/11/12) x64
Source:Here

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