DuckStation Git (2025/12/21) is a Sony PlayStation simulator/emulator designed for optimal playability, performance, and maintainability. It employs accurate CPU recompilation (JIT) and supports multiple rendering options (D3D11, D3D12, OpenGL, Vulkan). Features include upscaling, texture filtering, PGXP for improved graphics, save state support, and compatibility with various game formats. Notable updates in the latest version involve UI enhancements, a robust game database, and improved logging options. DuckStation aims to function efficiently on low-end devices with minimal ‘hack’ options, providing extensive support for controllers and features like automatic updates and memory card management.
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DuckStation Git (2025/12/21) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve high accuracy while ensuring performance is adequate for lower-end devices. “Hack” options are not recommended; the default settings are designed to support all playable games, although some enhancements may present compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state capability
Supports Windows, Linux, and highly experimental macOS versions
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble forwarded to host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon compatible
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning, with game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Supports loading cheats from various lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements integration
Automatic loading and applying of PPF patches
DuckStation Changelog:
* Qt: Max upscale multiplier capped at 32x
* Misc: Fixed constant value move
* Qt: Added option to display the log in the main window
* Qt: Adjusted placement of some settings
* Qt: Reduced indirect includes in mainwindow.h
* Qt: Divided log window into LogWidget and LogWindow
* Achievements: Save/restore state upon changes
* VulkanDevice: Enable KHR_maintenance5 only with dynamic rendering
* GameDB: Added sort titles for FF7 and FF8 demo discs
* GameDB: Corrected typo in FF7’s sort title
* GameDB: Added missing compatibility entry for the original release of A Bugโs Life (#3664)
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