DuckStation Repository Update (January 27, 2026)

DuckStation Git (2026/01/27) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability for low-end devices. It aims for accuracy with a default configuration supporting most games, despite some enhancement compatibility issues. Key features include CPU recompiler/JIT, hardware and software rendering, upscaling, and PGXP for improved graphics. It supports various file formats and allows direct booting of homebrew executables. Additional capabilities include save state support, multitap controllers, automatic updates, and integrated debugging. Recent updates improve settings, functionality, and achievements notifications. Download available for Windows, Linux, and experimental macOS.

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DuckStation Git (2026/01/27) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and sustainability. The objective is to achieve maximum accuracy while delivering performance that is compatible with low-end devices. “Hack” options are discouraged; the default settings should accommodate all playable games, with only a few enhancements potentially causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) rendering in hardware
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Available for Windows, Linux, and highly experimental on macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers for input (rumble forwarded to host)
Namco GunCon lightgun support (simulated using mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic switching of memory cards for each game
Loading cheats from existing lists supported
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging features
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Portuguese (Brazil) update (#3691)
* Qt: Fixed tab order in OSD settings again
* VideoPresenter: Streamlined post-processing settings update
* PostProcessing: Resolved issue with depth buffer being requested at all times
* GPUPresenter: Renamed to VideoPresenter
* GPUThread: Renamed to VideoThread
* Qt: Prevented local symbol name clash in qtthemes.cpp
* Qt: Added option to use system font on Linux
* GPUPresenter: Converted to namespace
* WindowInfo: Moved prerotation enum to global scope
* Achievements: Decreased size of challenge notifications
* Achievements: Fixed overlapping issue when more than one leaderboard tracker is active

Download:
DuckStation Git (2026/01/27) x64
Source:Here

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