DuckStation version 0.1-10530

DuckStation v0.1-10530 is a PlayStation emulator focusing on playability, speed, and maintainability. It aims for high accuracy while being efficient for low-end devices. The release includes features like CPU recompiler (JIT), hardware/software rendering with upscaling and texture filtering, and compatibility with various file formats (e.g., bin/cue, CHD). Additional features include save state support, multitap controller support, and automatic updates. The changelog highlights improvements in achievements, audio management, and performance tweaks. Overall, DuckStation supports a wide range of playability enhancements while maintaining essential functionality. Download options are available for Windows and experimental macOS support.
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DuckStation v0.1-10530 has been released. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term stability. Its aim is to achieve high accuracy while keeping performance optimal for lower-end devices. “Hack” features are not recommended, as the default settings should accommodate all playable titles, with only a few enhancements possibly causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering via hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) in hardware-rendered output
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filters
Shader chains for post-processing
“Fast boot” option to skip BIOS splash screens/intros
Support for save states
Compatibility with Windows, Linux, and experimental macOS
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting for homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for both digital and analog controllers (rumble is passed to host)
Simulated Namco GunCon lightgun support using mouse
NeGcon support
User interfaces using Qt and “Big Picture” mode
Automated updates for Windows builds
Automated content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking capabilities
Integrated and remote debugging tools
Support for multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches

DuckStation Changelog:
02a36c7 Qt: Prioritize size from native OS instead of Qt
5cd5853 Achievements: Introduce type badges to list and wrap lengthy titles
3f1ab1c SoundEffectManager: Upmix and resample sound effects when necessary
bca82e1 Achievements: Enhance consistency in log messages (#3671)
1b9ef2c StringUtil: Backport utility functions
fb932eb FullscreenUI: Avoid SmallString for URL templates
4b02270 Qt: Implement Wayland workarounds prior to creating QApplication
f226581 Qt: Include latency in the displayed maximum stretch time
83f5fdc Qt: Rearrange volume controls before configuring audio backend
3ff1ea3 ImGuiManager: Separate gradient rectangle function
a725890 Achievements: Add easing for progress indicators
604b7ce Misc: Resolve building issues with GCC
8db7cff InputManager: Eliminate hotkey list indirection
a42df97 StringUtil: Employ C++20 requires clauses instead of enable_if
dea9ce3 StringUtil: Relocate most non-template functions to source file
091517a StringUtil: Move FromChars()ToChars() instantiation to source file
84e4aed dep/fmt: Upgrade to v12.1.0
4c79ee8 CMake: Modify fmt build macros
d4c4ec5 CMake: Favor private over public include directories
170d4b9 Build: Exclude fast_float as a public link for libraries
f03bb5b Qt: Delay initial game grid layout
a584a5a CI: Set macOS deployment target to 13.3
0a9bf5a StringUtil: Utilize to_chars() for floating point types
14625af Common: Eliminate fallback for missing heterogeneous lookup
67bb752 Cheats: Search local cheats/patches for multi-disc games
45dd500 Qt: Restore disassembly register previews in the debugger
0ad425f GameList: Correct reporting of ‘Yesterday’ on January 1st
65de509 Qt: Fix spurious WinId change error when closing debug widget
2258463 CDImagePPF: Enable parsing of undo data
d7b2f2d README: Revise minimum macOS version (#3673)
c015893 CPU: Add COP0 register names to disassembly
632aa18 CPU: Prevent #RI on writes to read-only COP0 registers
43a4054 PlatformMisc: Resolve screensaver inhibition on macOS (#3674)
ae1bd27 Data: Update SDL game controller database
5c53fba Qt: Correct application of Wayland workarounds

Download:
DuckStation v0.1-10530 x64
Source: Here

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