DuckStation Version Control (November 10, 2025)

DuckStation Git (2025/11/10) is a PlayStation™ emulator focused on maintaining playability, speed, and compatibility, especially for low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for hardware upscaling and texture filtering. Other notable features include save state support, broad file format compatibility, game-specific memory card handling, and controller support with rumble feedback. Recent updates include improvements in the user interface and game database tolerances. Automatic updates and integration with RetroAchievements enhance user experience. The emulator aims for accuracy while ensuring performance across various systems.

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DuckStation Git (2025/11/10) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended, and the default settings should support all playable games, with a few enhancements potentially causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state capabilities
Windows, Linux, and highly experimental macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” User Interface
Automatic updates for Windows builds
Content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Save/restore painter state in achievements delegate
* Qt: Return size hint for covers
* ImGuiOverlays: Polish frame time graph
* ImGuiOverlays: Fix inconsistent font weight
* GameDB: Set tolerance for Tekken 3

Download:
DuckStation Git (2025/11/10) x64
Source:Here

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