DuckStation Git (2026/03/26) is an advanced emulator for the Sony PlayStation™, prioritizing playability and speed while ensuring long-term maintainability. It aims for accuracy and functionality, even on low-end devices, avoiding hacks. Key features include CPU recompiler/JIT, multiple graphics rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, fast boot options, and extensive game format support. Additional functionalities include save state support, direct booting of homebrew, input for digital/analog controllers, automatic updates, and memory card management. The latest update includes a Spanish translation. Download the x64 source for access to these features.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
DuckStation Git (2026/03/26) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The objective is to achieve high accuracy while maintaining performance that is suitable for lower-end devices. The use of “Hack” options is discouraged; the default settings should accommodate all playable games, although some enhancements may have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) with hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Shader chain support for post-processing
“Fast boot” feature to skip BIOS splash/intro
Save state functionality
Compatibility with Windows, Linux, and experimental macOS support
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Supports direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble transmitted to host)
Namco GunCon light gun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Allows loading of cheats from existing lists
Memory card editing and save importing features
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controller support (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Updated Spanish (Spain) translation (#3706)
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!