DuckStation Git (2026/01/03) is a PlayStation™ emulator focusing on playability, performance, and compatibility, suitable for low-end hardware. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and true color. Notable functionalities include save state support, automatic updates, and compatibility with various file formats (e.g., bin/cue, CHD). The emulator supports both digital and analog controllers, offers lightgun support, and allows for multitap connections. Recent updates include CPU improvements and a README revision for macOS. Automatic content scanning and RetroAchievements integration are also available.
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DuckStation Git (2026/01/03) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintenance. Its aim is to achieve high accuracy while ensuring performance is suitable for low-end devices. “Hack” options are discouraged; the default settings should support all playable games, with only a few enhancements possibly causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash screens/intro
Save state functionality
Compatible with Windows, Linux, and experimental macOS support
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Directly boot homebrew executables
Directly load Portable Sound Format (psf) files
Input support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* CPU: Do not raise #RI on writes to read-only COP0 registers
* CPU: Added COP0 register names to disassembly
* README: Updated minimum macOS version (#3673)
* CDImagePPF: Implemented parsing of undo data
* Qt: Fixed spurious WinId change error on debug widget close
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