FB Neo Git (2026/08/15) has been released, improving FinalBurn Neo, an emulator for arcade games and select consoles. Key updates in the changelog include fixes for various games like Last Armageddon and Ginga Fukei Densetsu Sapphire, enhancements to the Neo Geo support for Windjammers, and GBA updates. Additional updates include adjustments in multiple files, the addition of cycle callbacks, and internal function isolation for better performance. The release addresses previous bugs and compatibility issues. For further details and to download, visit the provided source link.
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FB Neo Git (2026/08/15) has been compiled. FinalBurn Neo serves as an Emulator for Arcade Games and certain Consoles. It is founded on the emulators FinalBurn and earlier versions of MAME.
FB Neo Git Changelog:
* Merged branch ‘master’ from https://github.com/finalburnneo/FBNeo
* pce_cd: corrected Last Armagueddon
* gba: fixed gba_mariokrtu
* h6280 callback revision
* d_neogeo.cpp: wjammeb is now 320Ã224, unlike its parent
* d_neogeo.cpp: included version number for wjammeb
* d_neogeo.cpp: added support for “Windjammers / Flying Power Disc (Endless Breeze, Hack)” replacing the previous version “Windjammers / Flying Power Disc (Let me play longer, Hack)”
* huc, minor updates
* gba update from gab75
* incorporated instruction-width cycle callback for h6280
* d_neogeo.cpp: Doom
* pce_cd: fixed Ginga Fukei Densetsu Sapphire
* cd_img: separated internal functions from interface elements
* d_megadrive.cpp – adjustments in animalcontrolebs (#2701)
* d_gba: Classic_N35, Famicon Mini… (#2700)
* d_megadrive.cpp: various improvements…
* d_neogeo: sengoku2rb (#2698)
* gba update from gab75
* pce_cd: fixed msm5205 playback
* resolved sdl/sdl2 build issues
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