Kirby 64 – The Crystal Shards [N64] Review and Longplay [2000]

Hello Retro Gaming fans, Ryan Mcquinn here!

Far away on the Fairy world of Ripple Star, Dark Matter beings have invaded and turned the star into a very dark place! The fairy, Ribbon, makes her escape on the sacred crystal through space. Narrowly avoiding the Dark Matter Beings that persue her, the crystal breaks and shards are scattered across 6 worlds. She then crash lands on Pop Star where she meets Kirby. Kirby offers to help Ribbon collect the Crystal shards and restore her world to the light. This is one of the first games I played with my son, we both love the Kirby series. In today’s video, I played up to World 4, and my son Andy finished the game from there. In this iteration of the Kirby series, you not only get to copy enemy abilities, but you can mix and match to get both combined, and more powerful versions of each ability! This is definitely a game we recommend playing!

Kirby 64: The Crystal Shards – A Whimsical Adventure Through Pop Star and Beyond

The late 1990s heralded an era where gaming transitioned from pixelated sprites to the wondrous world of 3D. Among the titles that graced the Nintendo 64, “Kirby 64: The Crystal Shards” stood out not just as a technological marvel but as a testament to the pink puffball’s enduring appeal. Developed by HAL Laboratory, this 2000 release was a significant installment in the Kirby franchise, offering a unique blend of 2.5D gameplay and 3D graphics.

Developer’s Craft in A Dream Land

HAL Laboratory has been synonymous with the Kirby franchise since its inception. With “Kirby 64: The Crystal Shards,” they took a bold step by maintaining the series’ traditional side-scrolling mechanics while incorporating 3D backgrounds and character models. This design choice created a visually stunning experience that allowed Kirby’s world to feel more expansive and immersive than ever before.

A Palette of Vibrant Tones and Melodic Wonders

The music of “Kirby 64” was composed by Jun Ishikawa, who had worked on previous Kirby titles. The score for “Kirby 64” featured melodic, upbeat tunes that perfectly complemented the game’s charming aesthetic. Each track conveyed the mood of the various planets Kirby visited throughout his adventure, from the serene to the sinister.

On the graphics front, “Kirby 64” was a visual treat. Despite the N64’s limitations, the game showcased vibrant worlds with a level of detail that was a significant leap forward for the series. The use of bright, bold colors and expressive character animations added to the game’s endearing qualities.

Gameplay: Simple Pleasures and Complex Combinations

“Kirby 64: The Crystal Shards” stuck to the series’ roots with simple controls and accessible gameplay. Kirby’s ability to inhale enemies and copy their powers was as delightful as ever, but this title introduced a game-changing twist: the ability to combine powers. By swallowing two different enemies, Kirby could mix their abilities to create new, often humorous, and sometimes powerful hybrid abilities.

This system allowed for a variety of playstyles and encouraged experimentation. Players could combine a cutter and a fire ability to wield a flaming sword or mix ice and electricity for a frosty lightning bolt. This mechanic was not only innovative but also added a layer of depth to the otherwise straightforward gameplay.

Story: A Quest for Shattered Crystals

The narrative of “Kirby 64” was simple yet charming. An evil entity, Dark Matter, shatters the powerful Crystal into pieces and scatters them across different worlds. Kirby must travel through six planets, including his own Pop Star, to collect the shards and restore the Crystal, facing off against Dark Matter and its minions.

Throughout his journey, Kirby is accompanied by friends such as Waddle Dee, Adeleine, and even King Dedede. Each character plays a role in the story, and their interactions with Kirby add a layer of warmth to the adventure.

Reception and Player Reactions

Upon release, “Kirby 64” received positive reviews for its visual flair, innovative power-combination system, and faithful representation of the Kirby formula. However, some criticized it for its relatively easy difficulty level and short length. The gaming community, from forums to the then-nascent online platforms, expressed a similar sentiment: “Kirby 64” was a joy to play but left some players yearning for more challenge.

A prominent member of the “Retro Replay” community, Emily “Star Rod” Torres, reminisced:

“When ‘Kirby 64’ came out, it was like HAL Laboratory took everything we loved about Kirby and gave it an extra dimension. The power combinations were a stroke of genius, and replaying levels to find all the shards added to the fun. It wasn’t the hardest game, but it was a blast every time I turned on my N64.”

Four Fascinating Facts

  1. “Kirby 64” was the first in the series to feature 3D graphics, setting a precedent for future Kirby titles.
  2. The game includes a unique enemy, Miracle Matter, which can only be damaged by using the same ability it currently wields, forcing players to adapt on the fly.
  3. It offered mini-games that could be played with up to four players, a rarity for Kirby games at the time.

Replay Value: The Joy of Collecting and Combining

“Kirby 64” offered moderate replay value. Collecting all the Crystal Shards was necessary to see the true ending, prompting players to revisit levels and uncover secrets. The power-combination system also provided an incentive to play levels multiple times to discover all the possible abilities.

Moreover, the game’s mini-games, including a frenetic checkerboard chase and a star-catching competition, were perfect for quick multiplayer sessions. These aspects, combined with the charm of the main campaign, ensured that “Kirby 64” remained in the consoles of players long after the initial playthrough.

In Conclusion

“Kirby 64: The Crystal Shards” stands as a beloved chapter in Kirby’s history. Its merge of 2.5D gameplay with 3D graphics, innovative power system, and enchanting soundtrack has cemented it as a nostalgic favorite. While it may not pose the greatest challenge to seasoned gamers, its whimsical charm and creative design make it a worthy addition to any gamer’s library, especially for those seeking a delightful adventure through a world filled with imagination and color.

Revisiting “Kirby 64” reminds us that video games can be a canvas for creativity, a space where simple mechanics can coalesce into an experience that is joyous and satisfying. It’s a testament to the enduring legacy of Kirby and the craftsmanship of HAL Laboratory. The game is a crystal shard in the gaming pantheon: small, perhaps, but sparkling with a light all its own.

The verdict.

Graphics - 88%
Sound - 81%
Gameplay - 83%
Replay value - 76%

82%

When 'Kirby 64' came out, it was like HAL Laboratory took everything we loved about Kirby and gave it an extra dimension. The power combinations were a stroke of genius, and replaying levels to find all the shards added to the fun. It wasn't the hardest game, but it was a blast every time I turned on my N64.

User Rating: Be the first one !

About Retro Gaming Replay

Avatar photo
I like Retro Gaming and I can not lie. I spend all day retro gaming and all night dreaming about Retro Gaming. I have a Sonic Tattoo on my back, and a Dragon Warrior logo tattoo on my chest. Long live retro.

Check Also

Diversity Can’t Save This Reboot: ‘Don’t Tell Mom the Babysitter’s Dead’ Gets a Woke Makeover

Hollywood’s Recycling Racket: The Babysitter’s Dead, But the Cash Grab Lives On In the land …

Leave a Reply