MAME4droid 2026 (0.288) v1.36.4 has been released, developed by David Valdeita as a port of the MAME emulator, supporting over 40,000 ROMs. Key features include customizable controls, touch and physical keyboard support, and gamepad connectivity. This update introduces a new GPU-based optical post-processing for enhanced vector rendering, significant graphical improvements, and true HDR display support for compatible devices. Additionally, the input system has been overhauled for lower latency and improved reliability across various controllers. Enhanced features include customizable button layouts and improved scene brightness management for a realistic CRT appearance in classic games.
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MAME4droid 2026(0.288) v1.36.4 has been released. Developed by David Valdeita (Seleuco), MAME4droid is a port of the MAME emulator contributed by MAMEDev and others. It is capable of emulating various arcade games and systems such as ZX Spectrum, Amstrad CPC, and MSX. This version of MAME supports over 40,000 different ROMs.
Features of MAME4droid:
Auto-rotation with distinct settings for portrait and landscape modes
Support for physical and touch mouse (auto-detected)
Full support for virtual and physical keyboards (including key remapping)
Plug and play compatibility with most USB and Bluetooth gamepads
Touch light gun with auto-detection capability
Toggle on/off touch controller option
Image smoothing and visual effects (overlay filters like scanlines, CRT, etc.)
Option to select digital or analog touch input
Animated touch stick or D-Pad
Customizable in-app button layout
Tilt sensor for joystick movement
Display between 1 to 6 buttons on screen
Settings for video aspect ratio, scaling, rotation, etc.
Changelog for MAME4droid:
New in 1.36.4:
The vector CPU-generated geometric glow has been replaced with a pure GPU optical post-processing pipeline (Dual-Filter Kawase 13-taps/9-taps via FBOs). This advancement in vector rendering realizes the full potential of the HDR engine by scattering raw light energy instead of simulating it with geometry.
Core Update:
Updated to MAME 0.288 (For the complete list of changes, refer to the official MAME website).
Major GLES Graphics Overhaul:
A significant redesign of the MAME4droid GLES graphics pipeline, providing a greatly enhanced rendering architecture for both raster and vector games.
Advanced Vector CRT Simulation:
A complete rewrite of the vector rendering engine to mimic the physical and optical characteristics of classic arcade CRT monitors.
Physically-inspired electron beam simulation with improved optical bloom and light diffusion effects.
Enhanced phosphor persistence, realistic color blending, and accurate crosstalk behavior.
Dynamic beam intensity along with management of extreme light sources and overbright vectors.
Improved scene brightness management with camera-like exposure adaptation.
Crisp vector lines maintaining the signature intense neon glow of original displays.
Realistic CRT-style appearance for games such as Asteroids, Tempest, Battlezone, and Star Wars.
True HDR Display Support
Now includes True HDR display support for compatible devices, enabling peak panel brightness and wide color gamut.
Dedicated FP16 HDR rendering path for vector games.
SDR-to-HDR highlight expansion (Inverse Tone Mapping) for classic raster games and artwork.
Optimized HDR rendering path with safe automatic fallback to SDR on unsupported hardware.
Improved dynamic range reproduction while maintaining original image details.
Comprehensive Input System Overhaul:
A thorough review and reconstruction of the input subsystem for reduced latency and enhanced reliability across a wider range of devices.
Reduced input processing overhead, enhancing overall responsiveness and resolving several legacy issues.
True analog support added for the right joystick (previously restricted to digital key emulation).
Improved controller auto-detection, rectifying faulty internal hardware mappings and axis configurations.
Increased reliability for generic gamepads and controllers in multiplayer settings.
Enhanced controller mapping user interface.
Resolved issues with controller disconnection notifications and their related handling.
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